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Pepsi man game
Pepsi man game




pepsi man game

Interestingly, Pepsiman made his debut in video games through Sega’s Fighting Vipers in 1995, which makes him a fighting game character first and foremost. Pepsiman may not be a triple-A title, but it has endured for a long time, especially for most of us in Southeast Asia where getting access to this title was easy thanks to piracy.

pepsi man game

These days, corporate crossovers in video games are relegated to in-game cosmetics, or even tie-in mobile apps. Sure, it wasn’t the most well-designed game of all time, but it definitely gets points for trying. It’s all good fun and was a decent challenge to get to the end. Of course, there are many things to shake up the way Pepsiman plays - he can go downhill on a skateboard, or roll on top of a trashcan Scooby Doo-style. Typically, the level opens up with somebody being thirsty, which prompts Pepsiman to supply a refreshing Pepsi to those in need. It is based on Pepsis superhero mascot with the same. Players have to get to the end of the stage by avoiding obstacles and collecting Pepsi cans. is an action video game developed and published by KID for the PlayStation on March 4, 1999, in Japan. Gameplay-wise, Pepsiman is very much a precursor to autorunners like Temple Run or Subway Surfers. Throughout the game’s four levels, players will be treated to these weird vignettes that do set the scene for the game, but also seem to be mocking American culture somehow.

pepsi man game

What is even more bizarre is that this game was never released in the United States, and yet, the game is entirely in English.Īfter pressing Start on the intro scene, we are then treated to the same American man back at his house, with snacks and a handful of Pepsi cans in hand, telling the player to enjoy the game. According to Uchikoshi, the game did not sell well.Pepsiman, which was released in 1999, bizarrely opens up with a live-action cutscene of an American man buying a can of Pepsi, with the fittingly epic Pepsiman theme song playing whenever he takes a sip.

pepsi man game

A writer for Complex included it on a list of company-branded games that "didn't suck", commenting that it is not a bad game as long as the player can tolerate the large amount of advertisement in it. Reviewers frequently compared the game to other games, including Crash Bandicoot, and commented on its simplicity and its price, which was thought to be low. While an American publisher did look into acquiring the rights to publish the game in the United States, it remained a Japan-exclusive game. The game also features 3D cutscenes, for which the future visual novel writer Kotaro Uchikoshi created 3D models. The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. It focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game's stages. It was released in Japan on March 4, 1999, and is based on the American carbonated soft drink Pepsi's eponymous superhero mascot. Pepsiman is an action game developed and published by KID for the PlayStation.






Pepsi man game